projects
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Royal Mail Intranet - Jan 2013
Jan 2013 onwards...
I've been asked to create a
section of the Royal Mail
internal Intranet site to
highlight the work done at the
Royal Mail's Plymouth MDEC along
with looking into migrating some
of the files used on the local
drives to be added to the
Intranet which uses Microsoft
Sharepoint.
Book Writing
My dream is to write a book
and have it published.. One day!
The plot
is laid out, characters
developed and basic storyline
worked out, but I have yet to put
pen to paper (or hand to
keyboard). My close friends and
family love the idea behind the
book and regularly ask if its
finished yet. The truth is I
have yet to start the actual
book :(. I'm hoping for a
quiet period where I can start
it and keep the flow of ideas
going, but life is hectic at the
moment. I'm also still adding
new ideas and twists to the
story, which at the time of
writing this (Jan 13) I have the
storyline 80% in my head and
scribbled down on a small note
pad I carry around with me.
Team
Incentive Scheme - The
Eliminator - June 2008
I was faced with a situation
where my team's performance had
been dropping. They knew their
job well, but a lack of focus
had started to creep in and I
knew the timing was perfect for
an incentive scheme.
I wanted to create something
simple, but effective and The
Eliminator was the result. How it
works:
Step 1: Each team member
chooses a name. This could be a
Cartoon, Film, TV e.t.c
character or anything from a
number to a colour. (This adds a
fun light hearted element and
helps to ensure DPA (data
protection act) is protected).
Step 2: The names are drawn
randomly by the team manager out
of a hat and placed upon a knock
out style leader board.
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Step 3: Each day the
team members go head to head.
The winning player moves to the
next step, the runner up is
eliminated. This continues until
there is only one team member
left who is awarded a prize.
In my team's case I choose
Accuracy and Utilisation. For example:
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Chuck Norris |
Vs |
Mr Blue |
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Accuracy |
100% |
Vs |
100% |
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A draw! The 2nd criteria
"utilisation" is now a
factor... |
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Utilisation |
96.3% |
Vs |
95.0% |
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Chuck Norris
wins and moves to the next
step. Mr Blue is eliminated |
The second criteria is needed to
avoid team members drawing
constantly on accuracy. The
result of which slows the game
down for the others. It also
adds, in this case a
Productivity incentive as high
level of accuracy and
utilisation (logged in working)
means "Chuck Norris" was more
productive.
Results from the
incentive scheme +
Focus on accuracy restored. (as
a result of the game, the team's
accuracy increased to the point
they topped the workplace
accuracy tables!).
+ Everyone had equal change to
win the game. All they have to
do is keep a high level of
accuracy and ensure they were
not late back from breaks.
+ Team morale boost - people who
normally never spoke to each
other started to as they went
head to head and this resulted
an increase in team spirit.
+ Once the Eliminator had been
won, the team requested it be re
used so they can better their
last performance.
+ A team vs team version was
used with teams of 35 on each
side of the table competing so
the final 2 players were the top
players from each team.
Utilisation Project - May 2006 - Present
I was asked to look into setting
up a system where a shift and
team level utilisation results
can be displayed to Shift
Managers and himself with the
aim of making time savings.
This involved a major update to the Team Activity Calculator (details further
down the page) and the creation of individual team spreadsheets, together with
an overall shift level summary file on the local network drive. In April 2007 a further update to the Team Activity Calculator had been released
allowing utilisation levels to be measured in greater detail from a shift to
team to individual level.
In September 2007 the Utilisation project together with the Team Activity
Calculator has be recognised as the official utilisation measurement tool and is
in the process of being rolled out to all three shifts at the four Data Entry
sites.
Team Activity Calculator (TAC) - July 2005 - Present
I was asked by a Shift Manager to find a way to measure activity levels within
teams and produce utilisation results from the data. The software used at the
Manual Data Entry Centres record Keyers logging on and reasons for logging off,
but the information displayed can be difficult to understand.
The Team Activity Calculator is an automated excel program using visual basic
coding, designed together with a colleague. The program provides Managers with a
daily detailed breakdown of their team's time keeping, a utilisation figure and
highlights areas where the losses occurred.
From
Feb 2008 - The TAC is currently being used by managers in 13 teams, covering
700+ employees.
Coaching Documentation & Tools - Various dates
Over my time at my current employment within the manual data entry centre I have
developed a number of tools and procedures to assist coaches. These include:
Standardised Coaching Forms
Accuracy Analysis Worksheet - Images can be collected from data entry keyers via
a program allowing a coach to check to see how they were processed. To aid in
this a "Accuracy Analysis Worksheet" allows coaches to assess the quality level
of a Keyers performance.
Keyer Development Plan (KDP) - Designed for use with new Keyers to check they
are confident with the processing rules and for experienced Keyers who's
performance has dropped below the companies set standards. I have designed the
KDP in a module format to limit the paperwork required to be completed making it
efficient and easy to update in light of any keying rule changes.
NCI Procedure - I was asked to adapted the NCI procedure from the postal
companies mail centre version for use in the data entry centre. The NCI
procedure is for use when Keyers are below the companies set standards for four
consecutive weeks. It offers a set program designed to assist the Keyer in
achieving their targets.
A4 Training Prompt Guides - Two double sided A4 sized guide sheets, which act as
a reference tool for new Keyers. They had a big impact when they were first used
in the Christmas 2005 period and have been used in December 05/06/07 & 08. They are
now standardised training materials issued to new Keyers. (More
details can be found here).
Each of the tools listed above form the standard coaching tools used by coaches
at the manual data entry centre.
Team Incentive Scheme - Poker Theme - March 2006
Together with three others in my team we created an incentive scheme based on
the theme of Poker. The job of a data entry Keyer is repetitive and the idea
behind the incentive scheme is to reward improvements in performance by awarding
the most improved Keyers. The awards range from chocolates to gift vouchers.
Using the Performance Bonus Calculator results (see below) I devised a
spreadsheet to automatically display a table of most improved Keyers. If a Keyer
performs better than the day before they are awarded a blue poker chip. If their
weekly average is higher than the previous they are awarded a green chip and so
on... This proved very popular with the team.
There are a number of rules set out for the incentive scheme. A copy of what is
displayed can be found here.
Performance Bonus Calculator - April 2006
Bonus payments are calculated after 4 or 5 weeks of mail processing has been
completed and the final results are issued to each team. The bonus scheme is
designed to be an incentive for Keyers to increase performance however they only
see the end result and nothing in between. If Keyers were able to see how they
are performing on a weekly basis, this would allow them to increase their
performance to achieve higher bonus levels and therefore process more mail
items. Hence the need for the Performance Bonus Calculator.

My idea for creating the Bonus Calculator came from requests by Keyers to see
what level of bonus their were currently achieving at any given time. The
calculator highlights the bonus levels Keyers can expect to receive on a daily &
weekly basis. This allows the team's Manager or Coach to notify Keyers who can
increase their performance.
Five teams initially trailed the calculator and each gave positive feedback.
Each team noticed improvements in a number of their members. The results below
are results from a questionnaire (returned by 60 Keyers).
| |
Strongly Agree |
Agree |
Agree nor Disagree |
Disagree |
Strongly Disagree |
| Q1 – I
find it useful knowing my
bonus results at anytime
during the bonus period. |
70.0% |
28.3% |
1.7% |
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| Q2 – The
Bonus Calculator results
allow me to monitor my
performance with the aim
of achieving higher bonus
levels. |
58.3% |
25.0% |
13.3% |
1.7% |
1.7% |
| Q3 - The
Bonus Calculator results
allow me to monitor my
performance with the aim
of maintaining my normal
bonus level. |
40.0% |
36.7% |
20.0% |
3.3% |
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| Q4 – The
Bonus Calculator has
helped me to avoid
dropping a bonus bracket I
normally achieve. |
38.3% |
33.3% |
15.0% |
10.0% |
3.3% |
| Q5 – I
would like my team to
continue using the Bonus
Calculator |
75.0% |
21.7% |
3.3% |
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Plans are currently being made to integrate the Performance Bonus Calculator
into a new statistics program.
Information Portal - July 2006

Example: Moving mouse over "Shift Hour
Balance" (register) results in a menu appearing.
This makes the register only two clicks away.
The local network drive contains thousands of folders and files, many of which
Managers and Coaches have to access on a daily basis. For example each day
Managers must complete a register. To do this they would previously have to open
the drive folder, click through three folders amongst of sea of other folders
and finally local the right register for their team. Add to this the sick log
that needs to be checked (two folders to reach) and the holiday availability
spreadsheet (four folders to reach) time and inconvenience starts to increase.
Coaches having to access multiple tools and information would also have to hunt
for files regularly and after I was repeatedly being asked 'where's xx file' I
created an information portal where everything is a maximum two clicks away.
The portal provides a front end interface offering time savings and eliminates
the problem of finding files. To aid communication there is an area available
for Shift Managers to place messages to Team Managers. The portal is also
designed using the companies theme.
Diversagon Board Game - April 2004
I was asked to create a board game to help support the companies drive to tackle
diversity in the work place. The game "Diversagon" was designed with the aim of
increasing the work force's awareness of the company and diversity. I also
designed Diversagon to provided a fun element and raised teams morale by
encouraging interaction between team members. Plans have been made to develop
Diversagon for use by the companies 200,000+ workforce.
The game is played by players
answering questions in a
multiple choice format. I am
unable to go into to much detail
due to contact reasons.
QA Trial Accuracy Worksheet - Dec 2004
Example 1: Individual sheet
While working as a Quality Assurance Manager, a trial was created to test a new
interim accuracy measurement system. This involved switching from an automated
system, which did not completely reflect the job people where doing. The interim
system gave Managers responsibility for assessing their own team members
accuracy for quality and bonus payments.
The trial initially required 2 paper forms per employee, which for a average
team of 35 required 70 sheets of A4 paper to be complete and stored by the
manager while
collecting accuracy scores each month. This data was then analysed by myself to
ensure consistent marking and to evaluate the trial as it was rolled out. This
proved time consuming and for a shift of 24 teams, would require myself
gathering over 1680 pieces of paper each month!
I created a Trial accuracy worksheet (please click the image Example 1 to view
the sheet in full) to add automation to the process. This was designed to auto
calculate the results and display them in an overall team table as each
individual sheet is filled in (Example 2). This allowed quicker access to team
and individual data for myself and managers. This resulted in a reduction in
time spent collecting and analysing the data. The worksheet was promptly issued
to all managers.
Example 2: Overall Team
The worksheet was also designed to be printed should the manager wish to do the
process manually.
Ghostbusters: Halloween Costume
- October 2004
Although not work related, this will show my more creative side.
Halloween was on its way, so myself and 4 others decided to try something
different than the basic Halloween costume. With help from Mandy Reynolds I
designed and created a Ghostbusters costume, that allowed ease of movement,
looked close to the film as possible and fitted within a tight budget of £25 per
outfit.
Reaction from people on the night was highly positive, with comments of "where
did you hire those outfits" and numerous shouts of "who you gonna call...".
You can see more photos from the night here.
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