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Tactics and strategy
Tuesday, August 22, 2000, 17:19

Everyone can be tactful when they play, but is it possible to use team tactics with other players on a server whom you don`t know and have limited communication with? In the past the answer would had been no. Most games like Quake (1,2, and 3) could produce strong teams from individuals on public servers. Quake2 CTF the first game I really got my teeth into forced you to use teamwork. Some had to defend, and others attack, while support to the flag carrier when he left the enemy base with the enemy breathing down his neck was the key to winning in CTF. The problem was most players back in the days when Q2 CTF was highly popular saw it as deathmatch. Their aim was to frag as many of the other players as possible, and tactical thinking, i.e. working out tactically how they could help the team did not cross their minds. All that counted was their own score, and the higher it went the more they enjoyed the game for themselves, but the team would suffer, and although the player would probably score highly, in the end their team would usually lose against a side who worked as a team.

A few years have passed since my early days of Quake2 CTF, and from the look of it the situation has changed. More players seem to know how to think tactically, and working as a team is easier to achieve on a public server more than ever before. I could pick any game, but for this update I`ll stick with counter-strike since it`s based on realism, and the creators planned to make it a strong team play MOD.

Another thing about tactics is taking a look at how the real special forces operate, and how they work as a team. I`ve done some research into how the SAS (UK) and SWAT teams/Navy Seals (USA) go about dealing with situations, and most of what they do can be used in a game of counter-strike to help you over come the other team, and here`s how...

TACTICAL

THE BUDDY SYSTEM

Commonly used throughout the Special Forces and police teams. The buddy system works as follows:


" One of the team`s basic movement techniques is a version of a technique the Army and Marines call "bounding overwatch" (Other forces call it simply "The buddy system"). As used by SWAT units, this technique involves two officers alternating between point and cover positions. The officer on point will move forward, staying at a low crouch, while the other officer provides cover from a doorway or a corner. When the point-man reaches cover (another door or corner) he signals the other officer forward and they trade roles; the officer on point now becomes the cover-man, and assumes a good firing position. The cover-man passes him, becoming point, moves deeper into the building, and takes up a firing position behind suitable cover. It is a technique that works while advancing and retreating "

Source - SWAT TEAM Police special weapons and tactics (ISBN: 0-87938-877-3)

Ok now you`re in a "game" of counter-strike. Can this system work? The answer is yes, and what is surprising is you don`t have to work with a clan mate, or a good friend. You can work with a total stranger on a server to achieve this covering system.

Example:
Date: weekend (20-21st)
Map: cs_backalley



I joined the server mid game, with the Counter-Terrorists (CTs) wining by a large score. In this case (because I was taking notes and not really playing) I went straight to the window ledge and stayed around that area to hold up any CTs who would try to pass below me. 40 seconds or so into the game I saw (from pic 1) 2 CTs in the room. A teammate was holding them off with an ak47 in the room opposite (pic 2). Now I could had joined him in the window area, and try to shoot back like he was doing, but I had a think. One of the key things taught in any game involving strategy, be it chess or a real life soldier, is to hit the opposition from an area they would not expect to be hit. In this case I jumped down off the window ledge and made for the ladder (indicated by blue line). At this point my team mate saw me below and started to fire his ak47 full burst at the room with the CTs in (by this time there was only one left). As he fired I ran up the ladder and took the CT by surprise and killed him.

Example:
Date: weekend (20-21st)
Map: de_aztec


Half way through a round [~T~]Wolfy and myself broke through the terrorists and made our way to their start point. Here a lone terrorist was camping behind the far pillar (shown by the X in the pic) and armed with a sig commando. I started to fire (red arrow), which kept the terrorist pinned down (if he tried to take a shot he would of got hit). I then reloaded. As I started to reload [~T~]Wolfy started to fire (now having moved forward shown by blue arrow). As he ran out of ammo I lobbed a grenade towards the terrorist and started to open fire again (pinning the guy down so [~T~]Wolfy could reload), as [~T~]Wolfy started to fire for the 2nd time we had both advanced to the second pillar, but by then the grenade had gone off killing the terrorist.

These are not one off examples. I could name loads more, as could most other CS players. If you want to try it out simply follow a teammate, or just hang around a teammates area. If a teammate is in a room where say the hostages are hiding, help him out. Cover an area where he would have trouble dealing with if the someone from the other team came in. Or position yourself so that if a enemy player walked in he would instantly see one of you and fire, while you or your team mate who is not been seen can then fire at the CT catching him by surprise.


AOR - Area of responsibility



You`ve all seen films where a police team rush into a building and check each room shouting "clear" as they move throughout the building to secure it. The area of responsibility is basically an area, which each team member is responsible for. While one man covers the left another is covering the right and so on. Each man concentrates on his own area and this ensures the team can`t be surprised or assaulted from one area which is not covered.

The Team

- Point man
First guy in (in CS there`s a radio command "You take the point"). When rushing into a building he`s the first to fire and first to get shot at. His job is to scan around the room and ensure no one is nearby to harm the rest of the team that follows.
(In CS this would easily be the first guy into a doorway/window/vent with the other players behind him providing cover or ready to rush in behind him).

- Cover-man or Post-man
The second man who enters the building, and follows behind the point man to provide him cover, and guard attacks from the flanks.


" So while the point man moves forward, the cover-man and post-man guard against threats from his "flanking unknown" the unsecured area on the point man`s side and rear... ... "If I see my point man has his weapon pointing to the right, as we go into a room," one team member explains, "I scan the area to the left. As he checks out the unknowns on the other side of our AOR" ... "Post-men slide into positions at the corners of hallways, while the point-men move forward to clear the hallway, then stop to evaluate and bring up the cover element for the next bound. The point-men use hand and arm signals to describe danger areas, and to ask for cover. "

Source - SWAT TEAM Police special weapons and tactics (ISBN: 0-87938-877-3)

- Pickup-man
Then next member of the group is the "cleanup" member. He covers the group`s back and replaces any one of the point-men/cover-men/post-men that have been shot/killed.

- Rear guard
Stays slightly back away from the main team and covers their rear.


Thanks to Cheesebury, Devilman, Dingle, and Joker for taking part in the pic :)

The map cs_assault is a good example where players on the CT team are forced to think tactically. There are only 3 ways in (small vent, side door, and main entrance which is shown in pic) all are in LOS (line of sight) of the terrorist players, and the job is very difficult for the CTs who must somehow break in and rescue the hostages.

Example:
Date: weekend (20-21st)
Map: cs_assault

The terrorists had the building well covered, and no Counter-terrorist players could get in no matter what they tried. After the 5th round Dr^Duck tried to rally the team, telling them to assault one area instead of splitting up. At first no one listened, but after the CT team was again wiped out I started to talk to the CT team when they where in spectator mode and made a plan. As the next round started Dr^duck shouted out for support and to attempt a frontal assault as a whole team. I backed him up telling everyone to get ready and launch the attack when the timer was on 4.00 i.e. 1 min after the round started. Everyone was still alive at the 4.30 mark and most had used the radio comm "I`m in position", with Dr^Duck issuing a few more supportive words, I started a countdown. As we hit the 4.00 mark Dr^Duck issued the "GO GO GO" command and everyone (remember this is a 9 man team all who are individuals and have never met each other before) went into action. The vent team went in (could hear the gun fire), and in went the frontal assault. 5 of us ran in. Two of team were picked off by snipers, while the rest charged on and we made it inside, BUT the plan failed as we where not covering all the areas in the building (i.e. our own assigned AOR`s) and we ended up all facing the top walkway while Terrorists behind us wiped us out.


The pic above is an example of what the assault looked like to the terrorists. Although it failed we did for the first time enter the building, and did try it 3 more times (all waiting until 4.30 this time, then attacking as one), and in the end got a win, but who knows. If we had time to assign AORs to each member in the frontal assault team we may have succeed more often?

COUNTER-SNIPERS

Does exactly what it says on the tin. If you`ve ever been on a map where a sniper is constantly sniping away then a counter-sniper will have the job of pinning the guy down (allowing the rest of his team to advance) or try to take him out. Usually one lone sniper trying to do this only has 50% chance of winning as in any 1 v 1 situation however...

Example:
Map: cs_italy

On part of the map is a long ramp, which leads up to the hostage room. From there the terrorists can snipe at any CTs attempting to race up towards them. The only way to get up there is usually to sniper back at the terrorists, and allow team mates to move forward as the counter-sniper pins the terrorists down. Teammates can help by firing at the terrorists positions as the counter-sniper pops out to take a shot.

COVER

One simple rule and it`s hammered into every police office, and soldier. NEVER turn your back on cover that you`ve not checked or secured. Although you may rush down a corridor to a place you know the enemy usually hang out in, you can never know for certain that there are no enemy players holding out in usually unpopulated areas. One good example of this is cs_backalley. There are two rooms (where the terrorist start points are). Usually these are empty and I`ve seen CT players run right past them without checking these areas, however sometimes there will be a terrorist hanging around waiting for them.

PSYCHOLOGY

- Who dares wins?
Not only is it the SAS`s motto it also makes sense. At the end of the day you`ll come across situations where you have to make a daring move, or turn a corner where you know the enemy are waiting, but you think you can make it and kill them before they kill you. If you don`t make a move in some points in the game you`ll be flanked or attacked from behind.

- Confusion
Stun grenades in CS are a good example, where lobbing a few into a room then rushing in will leave the other players blind and unable to fight back. Another way to confuse others is to appear in one place, then quickly make your way around behind them or into another position. If done quick enough you can make a surprise attack as the enemy will think your in the same place as they last saw you in only seconds before. This can be helped by lobbing grenades so they bounce off walls and land quite far away from your position. The enemy will head for the explosion and again (since your not near the area) you can lie in wait to surprise them.

- The unexpected
How many times have you entered a room and known the usual spots where players will camp? These can range from directly behind the door (so when it opens the enemy player is hidden from view), or an object in the room that gives the enemy player cover to fire behind from. However a lot of rooms and areas on a map are not commonly used and this is where you can gain an advantage. Most players will enter areas and instantly think "someone could be here, there over behind..." and so on, but due to the pace of the game their minds won`t necessarily check places where players don`t usually hide. It`s hard to pick an example, but if you`ve played CS a lot you`ll always remember a time when you curse yourself for being killed after having not checked an area that seemed so obvious after you see where the player killed you from.


All these examples are from my POV over only one weekend of gaming, and every CS player should have there own stories to tell of similar things happening to them. Gone are the days of the lone gunman and his sole aim of getting the highest frag count, nowadays there are a large proportion of gamers ready and willing to play as part of a team. Team play (as I keep going on about) is the future, and with more players than ever before having team play like abilities future team games should provide even more exciting team play possibilities.



Books
I`ve not read books in ages. Having access to the net means I have a lot of info at hand and can read it for free, but recently I`ve been hooked. Amazon did not help matters by making finding a book way to easy :). Here`s what I`ve bought so far (some books might interest you)


1. The Art of war (Sun Tzu) ISBN: : 0340276045
An excellent book that has been used by armies for thousands of years, and is still in use today. I bought the book after playing "Shogun: Total War" which strategy is taken from Sun Tzu`s book. It has a lot of interesting info, and a lot of real time strategy gamers would love this book to pieces. The book gives info on setting up ambushes. How to win every battle, basically giving ideas and tactics on a range of issues.

There is also a large text document, which I`ve found given some details that are in Sun, Tzu`s book: http://www.cs.cmu.edu/afs/cs.cmu.edu/usr/jch/netrek/art-of-war although it`s not as detailed as the book itself.




2. The fighting skills of the SAS and Special Forces ISBN: 1854879448
The title says it all :). I`ve been asked about the SAS hundreds of times, and to be honest I did not know exact details of what they do, until now. This book outlines everything and even gives details on "Boarding aircraft flying at 130mph", "Planning a raid on a enemy base", "Entering a submerged submarine" and lots more. From a gaming point of view I`ve learned a few tactical ploys and manoeuvres I can pull off, and they work quite well :), but this book is only good if you`re interested in how the Special Forces operate.






3. Swat Team : Police Special Weapons and Tactics ISBN: 0879388773
If you`ve ever wanted to know how a SWAT team operate this is THE book you can buy, and a lot of counter-strike players will love this book due to it`s attention to detail.

I`m still on the look out for a book on military type tactics, but from what I`ve found so far it`s impossible (due to security reasons) to find any books outline how any kind of military operations are carried out. However If you do know of any then give me a shout :).




BWCSL and CS beta7
The BarrysWorld Counter Strike league is in standby at the mo waiting for the release of Beta7 (this was a joint decision between Cheesebury and I). There are possibly 2 maps that will make it from beta7 into the BWCSL, but these won`t be played until near the end of the season, which will give clans a chance to practice on them and draw up their own tactics :).

As for news on beta7, the official word is it is out "soon".





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