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(7) Tuesday, October 23,
2001, 16:46
First up we had the Alien vs. Predator 2 marine demo
(you can see my last update about it here),
which gave us a taste of what was to come, and now with
the release of the multiplayer demo we delve deeper into
the AvP2 world...
HICKS > Get back to operations. It`s
game time.
After switching on my motion
tracker and monitoring the large number of AvP news
sites for signs of the demo release, it was not long
before the ETA was confirmed as being 6pm (BST). I took
up position and poised ready to leap upon it to make my
attempt at implanting it on the BarrysWorld
FTP.
When it finally arrived I tried, but the
FTPs were jammed solid the second the demo was released,
however luckily Borg
managed to get a lock and was soon impregnating his ftp
with the demo, which he then passed on to the BW FTP.
Mission successful.
Once I had a copy of the demo
I loaded her up. Played with the controls, which are
nicely laid out and easy to sort, followed by tweaking
the graphics before hitting the multiplayer option.
When the game server list
page appeared I had a bigger grin on my face than the
huge yellow smile on the front of the BarrysWorld
web site, but then, just as the list of servers
appeared the game quit back to the desktop (This is a
noted problem and a patch will be out soon to fix it. In
the mean time you`ll just have to keep loading her up
and praying it does not crash). After 2 attempts a list
finally appeared, and I eventually joined a
server...
Most reviews of this demo will focus on
the graphics and every inch of the demo. For me I`m
going to stick with the playability side of things.
After all that`s where all the fun is at
:).
Deathmatch: All against
all.
Team Deathmatch: Teams of marines,
aliens, predators, and corporates who are like the
marines but working for a big bad corporation :). For
the sake of this review when I mention "marines" I`m
also referring to the corporate class as
well.
Marine v
Marine = Balanced as you would expect. In a
marine v marine situation it will be down to which
weapon the marine is carrying and how skilled or lucky
the player is.
Marine v
Alien = A marine who is switched on will be
careful not to get too near to the walls and constantly
be looking up. An alien racing along the ground is
usually easy for a marine to mop up, but any leaping off
walkways or crawling down a wall above a marines
"camping" place is going to get a surprise unless they
can react quickly.
Marine
v Predator = It`s very hard to spot a predator,
especially when he is against a dark background, but you
can see his outline when he`s running up on the walkways
against the sky. Two grenades will take a predator out,
and the other weapons require a lot of rounds to kill
him, so in that time something could be racing towards
you from behind to take you out (as you`ll find they
usually do).
Alien v
Alien = Timed leap attacks are called for to
ensure you beat a fellow alien player.
Predator v Predator = A battle of
nerves. Balanced, but with the cloak, wherever you are
in the game you`re never sure where other predator
players are hiding.
APONE
> Talk to me, Hudson...
 The marine is very easy to get to grips
with. If you`ve played any FPS games before you`ll
easily be at home running around with a gun blasting
away at things. It`s also the best character to make you
feel jumpy, and believe me you will jump at times,
because wherever you are in the game you`ll never sure
what is around you all the time, hence the jumpy aspect
of the game. I`d not call it real fear, but it does make
you edgy, especially considering the predator can cloak,
so he could be standing next to you at any time without
you being aware. Then there is also the alien`s leap
attack allowing them to suddenly appear out of nowhere.
Pant wetting action maybe, but defiantly excellent fun
and a unique experience compared to most online games
currently available.
Weapons available in the
demo include:
Knife: Needed
to cut yourself out of the predators net, but don`t
try and use it as a weapon. Imagine trying to
stab/slash at a crocodile with a wooden spoon. That`s
how effective the knife is against alien/predators,
and you`ll be dead before you get a chance to kill
anything with it.
Pistol: Not bad as a backup
weapon, although luckly you won`t need to use it as
there`s lots of ammunition around along with other
weapons to choose from, meaning the pistol will never
be drawn. However saying that it does have 2 types of
ammo. Normal and armoured piercing rounds, and some
players might find it usable.
Pulse Rifle: HICKS > M-41A 10mm pulse-rifle,
over and under with a 30mm pump-action grenade
launcher.
 Excellent all round weapon.
Aiming at the head gives best results. Good rate of
fire and lots of ammo. Bonus point is the grenade
launcher, which can carry up to 8
grenades.
Shotgun:
Although it has a slow firing rate it packs a massive
punch. With normal rounds it does a good job, but
comes into it`s own with armoured piercing rounds. One
close range hit can kill an alien.
Smart Gun: Located in the sewer
area under the centre of the map. It has 2 firing
modes. One, which tracks a target, and another for
manual fire (when using the night vision your forced
to use manual targeting). It has a good rate of fire,
but makes you walk slowly and therefore a potential
easy target. An alien can leap thereby breaking the
guns target lock and slash at you so be warned. If you
can keep a lock or manually aim at a target you`ll
make short work of it, but the Smart Gun does chew
through ammo at breakneck speeds so be prepared to
switch back to the trusty old pulse
rifle. The marines hold their own when
working as a team. Anything caught in crossfire is soon
made short work off, although trying to avoid hitting
other marines can be tricky.
Equipment:
Vision Modes:
Night Vision - Not many people I`ve talked to seem to
know the marine has night vision, but he does. On the
map in the demo it`s not much use. When firing the
illumination from the gun flares intensify the light
and obstructs your view. Also it hurts your eyes after
a while. If you need light then the shoulder lamp is a
lot better alternative.
Shoulder Lamp: The funny thing
about this is no one else can see your lamp. Only you
can see it turned on! I`m not sure if this will be a
feature in the full game, but at the moment you can
safely light your way anywhere with no worries because
the enemy can`t see it :). Good light source, but I`d
like others to see it so I can point out where I`ve
spotted an alien, and also for when I`m an
alien/predator so I can head towards the light and
take out the marine who is lit up like a Christmas
tree :).
Motion
Tracker: Do not overlook this excellent piece
of kit. It can help you spot where the next attack is
coming from, and against the predator it provides a
vital clue as to his location. It does take a bit of
practice, but you`ll soon be looking around on screen
and keeping your eye on the tracker to verify target
locations.
HUDSON > (freaked) We`re getting
juked! We`re gonna die in here!
 It does seem a tad slow, but the
full game promises different aliens types to choose
from, and anyway the alien here in this demo does the
job well enough. The ability to climb on surfaces
ensures surprise attacks a plenty. Keeping the enemy
guessing where your coming from not only scares the hell
out of them it also gives you a nice advantage. Even a
good marine team will crumble under pressure at some
point and the aliens are prefect for closing the net
around them.
The leaping attack allows an alien
to reach a nearby marine before he can react fully, and
if you`ve played as a marine you`ll soon learn to backup
and constantly be on the move. A marine standing still
is a perfect target for an alien, so again if you`re a
marine KEEP MOVING to stay alive.
Note: Any
attacks by the alien causes the target to appear to
freeze slightly as though you have concussion, but you
can keep firing and might be lucky enough to kill the
alien before he finishes you
off!
Attacks
Head Bite:
You`ll see the teeth appear when you aim at the head
of a marine / predator. One bite can kill, but usually
you`ll only use it once the target is down and you eat
it for health.
Claws: The aliens main form of
attack. The slashing attack can tear a marine to
pieces in quick time, but against the tougher predator
it takes a lot longer.
Tail: Cracks like a whip and
stuns the prey temporarily allowing you more time to
claw them or head bite them.
Get 2
or more alien players working together, with one as bait
and the other as the attacker and you have the recipe
for mayhem :). Aliens working in packs can overwhelm
teams of marines and cause them to split up and panic.
Keeping the marines apart is a good tactic to stop them
setting ambushes. Divide and
conquer!
Abilities
Vision Modes:
Supposedly the second vision mode allows you to see
androids (I need to verify this myself). The normal
vision mode is perfect however and allows you to see
all the classes, even cloaked predators! Each class
has a glow around them to help identify who they are
(red = alien, green = predator, blue =
marine(human)).
Wall
walk: This is absolutely amazing. Once you got
the basics sorted out you`ll soon find yourself
leaping and crawling from place to place easily, but
word of warning. After 2 hours of twisting around the
towers. Launching myself into the air and spinning
around to land upon marines I (and others) felt a tad
ill :).
APONE > Go to infrared. Look sharp
people!
 You`d think the predator would
be a walking brick wall. Solid as a rock, but like the
other 2 classes he is not immortal. He is also the
trickiest class to get to know and use well. In the
games I played the other players soon left him alone
thinking he was crap, but when "Grimmy" worked him out
and was ripping us to pieces, and we soon learned to
respect the power of the predator.
The trick with
the predator is practice.
Weapons
Wrist blades:
Fearsome wrist blades, which can cut up aliens and
marines alike with ease. Useful for when you`ve
trapped them in the net, or your back is against the
wall and you need to defend yourself quickly against
an alien leap attack.
Plasma Cannon: The trick with
the cannon is to hold the fire button down. Longer it
is held down the more charge you`ll have to release
when you let go the fire button. Being in the right
"vision mode" also helps by enabling you to lock onto
your target. Note that using the cannon whilst
"cloaked" your red targetter will light up and be seen
by everyone. Also upon firing your cloak deactivates
making you an easy to spot. This gun uses your energy
(shown on the right side of the HUD), so is limited
unless you recharge.
Net
Gun: Probably the most annoying weapon every
created. It fires a net, which covers the target and
pins them to the ground. Most effective against the
marine which will take him a while to cut himself out,
while the alien can make short work of it with his
powerful claws (and a clever alien player will hammer
his leap key at the same time to avoid the predator
walking up to him thereby giving himself more time to
cut free) or with one whip of the tail and they are
free.
Combi stick
(Spear): Bit of an odd weapon. Useful if you
want to attack without de-cloaking and not get to
close to the prey.
Trophies: Step over your prey
and use the secondary fire button (default: right
mouse button) when using the combi stick or wrist
blades, and you`ll collect a trophy which then appears
in the bottom left of your HUD. This increases your
score. Pacman also seemed
to enjoy collecting heads throughout a game, so must
be entertaining?
:).
Equipment
Vision Modes:
Two of these you will want to use a lot. The blue
vision (sorry don`t know the technical term for these
yet!) allows you to see the marines more clearly and
lock onto them with the appropriate weapon. The red
vision mode allows you to see the aliens more clearly
and again lock your weapons onto them. However being
in one vision mode does mean you can`t see the other
classes very well so take care! With a bit of practice
you can quickly switch modes and soon be racking up
the kills.
Medicomp: Allows you to heal
yourself. Also produces a high pitch predator scream
that sounds cool and warns anyone nearby that you`re
back to full health :)
Energy Sift: Used to recharge
your energy levels. A small globe appears and lights
up making you an easy target, so try to use it in a
corner or behind a crate when you know the area is
clear. Once used your energy levels will be topped up
back to full.
Cloak: This burns up your
energy slowly, but makes you 99% invisible. As long as
you are not against a light background (try to stay in
the dark areas) you`ll be near impossible to spot by
the marines. However the aliens can see you all the
time due to their enhanced vision and a marine with a
brain will soon learn to use his motion tracker to
pinpoint your location, so don`t think your totally
safe when cloaked.
Leap: Crouch and jump to
leap.
HUDSON >
It`s game over man... game over...
This demo rocks. That`s it
simply put. Having played it a lot on the weekend with a
number of others who just wanted a quick game that in
the end lasted 5 hours in total (yes we got hooked) I`ve
tested each class extensively and I love it to pieces.
I`ve only felt this excited about one other game, and
that was counter strike (and look where it is now :)).
You may think I am getting over excited, but I`ll tell
you this. Once the full game is out, buy it! You`re
ensured pant wetting action and a good time. This review
might give you a taste for the game, but I can`t do
justice to the way the game plays and feels. Only upon
having a go yourself will you soon see how amazing this
game is. So grab a copy of it here
on the BW FTP (size 65MB), (UPDATE: Also grab the update patch here
4MB) or wait for the games full release (sometime
in November).
Also if you have any questions post
away on the BW Forum here.
Where fellow AvP2 players will reply.
To round
off here are some comments from the guys I shot up, head
bit, and netted over the weekend:
Weevil> a lot of fun with friends,
pred modes rock [FWD]Pac> fun, crap map,
great improvement on the predator from AvP 1 Borg>
enough atmosphere to fill your pants with :P Borg>
you know what I think of it, it`s superb Borg> the
Alien FEELS alien Borg> the predator is the
ultimate in stealth killers Borg> and the marine
is the daddy when it comes to hardware Borg> Alien
makes me feel sick after a while of crawling upside down
:( Borg> Aliens leap attack is simply
awesome Borg> Predator rewards skill with high
amount of kills; need to be very adept at switching
visions mode and recharging Borg> that fact that
I`ve spent the most part of the last weekend playing a
small one-map demo speaks for itself I think Borg>
also made me want to watch Predator and Alien movies
again :P
3 aliens 2
marines 1 predator
If you stick with the
above, and if each player knows the class off by heart
you`re sure to have some very close games
:).
This game
is going to face-hug you in a vice-like grip. It will
impregnate you with fear, fun, and excitement. Bursting
onto the mutiplayer scene you will be either a kick-ass
marine, an acid dripping alien or a stealthy predator.
Whichever you choose you`ll be guarenteed atmosphere
soaked action so lock `n` load and stay frosty!
email SAS
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